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This allows Wolfire games to work in parkour sections into some levels, but also create more interesting combat scenarios. Turner has a huge, flighty jump befitting a rabbit, and the wide rollicking hills and towering structures in each level are very conducive to the bounding movement options available to the player. There is also a hefty mix of platforming elements to keep things interesting. Swords, knives, spears and other weapons are scattered sparingly across each level and quickly become the meta of Overgrowth – most levels will be about finding which enemies carry weapons, dispatching them first and then leveraging the weapon to pick off other animals until everyone except you is dead. There are no health bars or even a HUD here: kills are registered by how much sheer damage a character takes whether it be a forceful kick, a weighty fall or a strike from a weapon. Combat is simple, quick and brutal – the left mouse button is a contextual attack, and the right mouse button timed correctly executes a counter or a stealthy kill move. Players take the role of Turner, a martial arts practicing rabbit, and guide him on his rampage killing other rabbits, dogs, cats, wolves and other animals alike. I can easily justify the purpose of every mechanic, every level and every design choice, and the developer has craftily used each component to give the best gameplay experience at every turn.Īt its core, Overgrowth is a combat game. The extended development time and constant incorporation of community feedback has led to a game which feels wholly well thought out. It began as a sequel to a shareware game – Lugaru – and saw a slow but consistent schedule of patches until its final release. Overgrowth, a combat platformer developed by Wolfire Games, has been in the pipeline for a long time coming.
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